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BA (Hons) Interactive Arts: Specialising in biofeedback multimedia projects and interactive site-specific works.


Adam is the course leader for BA (Hons) Computer Games Design, specialising upon game engines, interaction design, user experience and design methodologies. He encourages collaboration across many different areas including arts, technology and engineering, Adam enthuses a combination of both technical skills and creative approaches to his work and that of his students. His research had investigated interactive ‘playful’ technologies for pre-school children, wearable-technology, virtual reality systems, and multi-screen film experiences.


Starting his career as a web developer Adam has practical commercial experience producing web, interactive and games projects for a variety of clients within the TV and media industry. He joined the University in 2004 working within the Smart Clothes & Wearable Technology group, researching user interaction and experience design for on-body electronics. With over 10 years lecturing experience including programme leadership, Adam is adept at supporting students with both the technical and conceptual aspects of their work. He is passionate about fostering a climate of collaboration and inquiry within the subjects he teaches, providing a creative space for personal and professional development.


  • Manage academic administrative duties in areas such as admissions, staff and student timetabling, assessment of student progress and attendance.
  • Mentor colleagues with less teaching experience and co-ordinate the work to ensure modules are delivered to the best possible standard.
  • Course leader helping to be responsible for developing productive working relationships with other members of the team.
  • Co-ordinate and collaborate with colleagues to identify and positively react to student needs.
  • Deliver lectures, briefs and workshops to surrounding Computer Games Design
  • Use a range of delivery techniques to engage and enthuse students.
  • Contribute to the planning, design and development of structure and content of modules and make proposals on how this could be achieved.
  • Design appropriate teaching material for learning support and assessment across a range of modules.
  • Develop external networks
  • Instil in students a greater understanding of industrial practises preparing the individual for the workplace in all theory and practical elements
  • Discuss and co-ordinate students progress
  • Responsible for the pastoral care of students.
  • Deliver presentations at conferences and exhibit work at appropriate events.
  • Develop teaching programmes and the provision of learning support.


  • Martin, A. (2014). Alice’s Adventures Off the Map (Invited speaker). Game City and British Library ‘Off The Map’ Launch Event, The British Library. 8th December 2014.
  • Martin, A. 2012. Mobile Apps, Games and Interaction Design (Invited speaker). Women’s Engineering Society: Student Conference 2012 – Engineering Inspiration, Aston University, UK. 16th – 17th November 2012.
  • Houtman, C. Martin, A. Turner, A. Chandler, S. 2012. Echo and Narcissus: Interactive Multi-Screen Video Installation. The Riverfront Theatre and Arts Centre, Newport UK, 1st Nov – 11th Nov 2012.
  • Martin, A. Smith D, 2012. Care Architecture for Wellness Management based on Wearable Technology: Issues for System Development. International Stability and Systems Engineering Conference, June 11th – 13th June 2012.
  • Martin, A. 2012 ’ A Textual Analysis of the International Symposium on Wearable Computers: 1997-2011 Proceedings.’ Proceedings of 16th IEEE International Symposium of Wearable Computers. Newcastle UK 18th-22nd June 2012.
  • Keay-Bright W and Martin A, 2010. ‘Designing Inclusive & Playful Technologies for Pre-School Children’. Published in the proceedings of International conference on ‘Designing for children’ with focus on ‘play + learn’ February 2010, Venue: IDC, IIT Bombay (
  • Martin A, 2009. Sensors and computing systems in smart clothing. In: McCann J and Bryson D, eds, Smart clothes and wearable technology. 1 edn. Cambridge UK: Woodhead Publishing.
  • Martin, A., Hurford, R., McCann, J. & Smith, D. ’ Designing Wearables: A Brief Discussion’ Workshop Proceedings of 11th IEEE International Symposium of Wearable Computers. Boston MA 13 October 2007.
  • Hurford, R. & Martin, A, ‘Designing Wearables’ Proceedings of 10th IEEE International Symposium of Wearable Computers. Montreux Switzerland 15-18 October 2006.
  • McCann, J., Hurford, R. & Martin, A. ‘A Design Process for the Development of Innovative Smart Clothing that Addresses End-User Needs from Technical, Functional, Aesthetic and Cultural View Points’, Proceedings of 9th IEEE International Symposium on Wearable Computers. Osaka Japan, 18-21 October 2005.
  • McCann, J., Hurford, R. & Martin, A. ‘Establishing The Requirements For The Design Development Of Functional Apparel With Particular Relevance To Sport’, Ambiance, Tampere Finland, 19-20 September 2005
  • Hurford, R., Martin, A. & Murphy, R. ‘Wearablility’, Wearable Futures. Newport UK, 14-16 September 2005
  • McCann, J., Cassim, J., Davison, J., Hurford, R., Martin, A. ‘How Can Form & Function Become Indivisible in Clothing Design? A Proposal for a Design Process ’Tree’ for Functional Apparel’, Include 2005, London UK, 5-8 April 2005


  • 2016: Mentor, Transfuzer (South Wales regional Hub). A talent development programme organised by UK Games Talent.
  • 2011 – 2014: Mentor, Transform@lab, a pan-European, cross-platform, transmedia development lab developed by Skillset Media Academy Wales with support from the MEDIA programme of the European Union.
  • 2011 – 2013: Tutor, Mobile Apps & Content Creation: Skillset Academi+ short courses


Mobile Applications
Games Design
Virtual and Augmented Reality
Wearable Computing & Wearable Technologies
Interactive Arts and Digital Media

Areas of Expertise

Computer Games Design
Interactive Digital Media Production
Mobile App Design
Software Expertise: Adobe Flash/ActionScript, Unreal Development Kit (UDK), Unreal Engine 4, CRYENGINE
Open hardware and software: Arduino, Raspberry Pi, Wii Interfaces, Kinect, OpenFrameworks,
Wearable Technologies

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