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Bronwin Patrickson known as Dr. Bronwin Patrickson

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Qualifications

PhD in Playful Interactive Media Design

About

Bronwin Patrickson is a digital design researcher with interests in social, humanist interaction design, and the environmental humanities. Working as a post-doctoral Research Fellow she has explored the implications of data-sharing technologies, as well as the emergence of hybrid, immersive, playful ecologies that straddle the borders of play, sociality, narrative and drama. She has a Ph.D. in interactive media from Macquarie University in Sydney, Australia.

Publications

Patrickson, B.L. & Siwkowski, M., 2019, Pokémon Go. Nov 2019 in Learning, Education and Games: 100 games to use in the classroom and beyond: Vol. 3. Schrier, K. (ed.). Pittsburgh, P.A.: Carnegie Mellon University: ETC Press, Available at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/

Patrickson, B.L., 2019, The Reflective Muse. November. Student Engagement in Higher Education 2(3)
Available at https://sehej.raise-network.com/raise/article/view/881

Patrickson, B., 2019. Lightbulb concrete. in Blockchain and Web 3.0: Social, Economic, and Technological Challenges. Routledge, Edited by Ragnedda. M & Destefanis, G.

Patrickson, B.L.., 2018 Digital Design Futures in Scotland, Research report produced for SGSAH, Creative Scotland
Available at https://www.academia.edu/38614645/DIGITAL_DESIGN_FUTURES_IN_SCOTLAND

Patrickson, B. 2018. Movable text: Reconfiguring Gutenberg. Convergence, 24(5), 443-457.

Patrickson, B.L., 2017, November. Mobilising the civic curriculum. In Proceedings of the 16th World Conference on Mobile and Contextual Learning (MLearn 2017) (pp. 1-4). ACM.

Hitchens, M., Patrickson, B. and Young, S., 2014. Reality and terror, the first-person shooter in current day settings. Games and Culture, 9(1), pp.3-29.

Patrickson, B. and Young, S., 2013. The transcultural transmedia media mix. JAST: Journal of American studies of Turkey, 37, pp.43-65.

Patrickson, B., 2011, November. Multi-user interactive drama: the macro view-three structural layers. In International Conference on Interactive Digital Storytelling (pp. 317-321). Springer, Berlin, Heidelberg.

Patrickson, B., 2011, November. Multi-user interactive drama: a micro user drama in process. In International Conference on Interactive Digital Storytelling (pp. 199-206). Springer, Berlin, Heidelberg.

Patrickson, B., 2009, December. PLAI: staged encounters in computer-mediated environments. In Proceedings of the Sixth Australasian Conference on Interactive Entertainment (p. 7). ACM.

Memberships

ASLE-UKI
ACM

Areas of Expertise

Digital Design
Data Cultures
Computer Game Design
Environmental Humanities
Immersion
Interaction
Creative Industries

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